These maps for the Cathedral of Helm are the fifth and final set of maps I created for the Storm Over Neverwinter adventure in Helm’s Hold. These maps will cover the “Cathedral Assault”, “Green Traitor”, “Indoor Storm”, and “Storm Showdown” encounters in the fifth, sixth, seventh, and eighth sessions of Storm Over Neverwinter!
First Floor
Download First Floor (105 MB each):
Grid – 4k (3840 x 2160)
No Grid – 4k (3840 x 2160)
The first floor of the Cathedral of Helm, as described in the adventure, has a few interesting features. The most obvious features are the big and beautiful stained glass windows at the “rear” of the Cathedral. These stain glassed windows are a critical part of the adventure, and get broken at a certain point, so I was sure to create variations that represent that.
Secondly, there is a large magic ward that keeps unruly prisoners trapped in one corner of the cathedral. I decided this would be evocation magic and placed a sigil on the ground accordingly (big thanks to user DrYoshiyahu for providing the sigils for non-commercial work!)
In general, I kept this floor pretty true to the original layout as described in the adventure – leaving lots of open space for battles, and blocking terrain in similar locations. As with other Storm Over Neverwinter maps, I decided to increase the number of squares to give a little more breathing room.
Second Floor
Download Second Floor (56 MB each):
Grid – 4k (3840 x 2160)
No Grid – 4k (3840 x 2160)
The second floor of the Cathedral of Helm is said to have simple barracks for the Cathedral’s staff. In Storm Over Neverwinter, the magical storm outside busts through and this floor is host to a whole bunch of elementals.
In the adventure, the raging torrent is said to start to collapse portions of the main tower’s stairwell, making the path upward require additional athletics checks. I’ve added rubble and gaps on the stairs to serve as a visual aid for this.
Roof
Download Roof (21 MB each):
Grid – 4k (3840 x 2160)
No Grid – 4k (3840 x 2160)
The roof on the Cathedral of Helm, while note the highest point (there’s an inaccessible tower that continues to go higher), is certainly enough to risk peril of death to any adventurer doing battle atop it. The adventure also describes angel statues to provide a few points of cover.
About These Maps
When running D&D adventures, I’ve often found myself gathering or creating maps for my party, like many other dungeon masters out there. This is particularly true with some of the older adventures created by Wizards of the Coast and others – which were created in an era before encounters were run on fancy Virtual Table Tops. I’ve decided to start posting the maps I’ve created to my blog under Wizards’ fan creation policy.
These maps are unofficial Fan Content permitted under the Fan Content Policy. Not approved/endorsed by Wizards. Portions of the materials used are property of Wizards of the Coast. ©Wizards of the Coast LLC.
A major portion of the image assets used in the creation of these maps are provided by Venatus Maps. Venatus Maps create a ton of wonderful maps and assets. I highly encourage all to support their work on Patreon and through their website.