Custom Drawing Controls in C# – Manual Double Buffering
I feel like this article is about four years too late. All the cool kids have moved on to WPF or something really awesome, like XNA, for their graphics needs. However, there are still a lot of us playing around in the .NET 2.0 mucky muck for various reasons. Of those still doing .NET 2.0 [...]
Saturday August 15th, 2009 in , .NET 2.0, BufferedGraphicsContext, C#, Double Buffering, Programming | 8 Comments »